Showing posts with label second life. Show all posts
Showing posts with label second life. Show all posts

Tuesday, February 12, 2008

Interviewing in SecondLife


Job interviewing in Second Life! With your avatar.

Check out the article in The New York Times.
A handful of employers are also exploring the world of Multi-User Virtual Environments, or MUVEs.

Second Life is one of these MUVEs. A handful of corporate customers have bought virtual space, called “islands,” in this virtual reality to use for “in world” meetings, and a growing number in this group is recruiting there, too. Linden Lab doesn’t keep statistics on how many of its corporate customers handle hiring this way, but it says the number has grown exponentially since Second Life began in 2003.

Much of the recruitment is done through job fairs. TMP Worldwide Advertising & Communications, an advertising firm in New York, held two virtual job fairs last year, events that included employers like Hewlett-Packard, Microsoft, Verizon Communications and Sodexho, a food and facilities management services company. Bain & Company, the global management consultants in Boston, has sponsored virtual job fairs in Second Life, as well.

Wednesday, January 30, 2008

Tornado Transport System


Dean has been wishing out loud for a free-fall, random delivery transport system for ATEC's new architectural plan. What good, chaotic fun it would be, he thought, if an avatar could be plunked down somewhere totally unexpected. He also asked that all designs for the New ATEC Island be non-static, ever-dynamic. Always game for Dean's version of controlled chaos, the rest of the team agreed, and thought it might be practical to have an option for a direct transport to a specified destination as well. The obvious solution: a Tornado and Hurricane Delivery System. A tornado is unpredictable, ever-shifting its form and its path, so it could be the random delivery unit. A hurricane follows a path capable of being tracked, yet it too is a shape-shifter, so it could be the direct delivery unit. A sketch for a layered-form tornado design is shown here, having gobbled up Avatar Blake Wake for delivery who-knows-where. Research is now in progress to explore design and scripting challenges. Interested builders & programmers for this insanely bold project should contact Diana Souza or Liz Rittenhouse.

Thursday, January 10, 2008

Pixelanthropy



"Nonprofits move into virtual world and champion causes in new ways"